

How did the game's premise and player interaction tailor your approach to music and sound design?įortunately, I've been through the development cycles of Diner Dash 2015 and Cooking Dash 2016, which have a lot in common with Gordon Ramsay DASH, so I had some ideas on how to improve on what we'd done with those titles.

There was going to be a lot more audio content for Gordon Ramsay DASH than our last title together ( Cooking Dash 2016), and we had less time to launch this game than the previous one, so using middleware helped us speed up our process and allowed us to change/iterate our sound events quickly. So I had a bit more responsibility on this title than on previous titles, but I actually pushed for that. I was responsible for all of the audio (music, music production, sound design, voice-over, and implementation), and this time that included an entirely new audio pipeline because we introduced the use of audio middleware into the development cycle. He was also one of the founders of Id Software, responsible for helping create Doom, Wolfenstein 3D, Quake, and Commander Keen. Tom is a great designer, super creative, and really fun to work with. The VP of creative and lead game designer, Tom Hall, is someone I've worked with since we were both at Loot Drop ( Pettington Park). We worked on previous titles such as Cloudy with a Chance of Meatballs 2: Foodimal Frenzy, Diner Dash 2015, and Cooking Dash 2016. They were acquired by Glu two years ago, but I've been working with them as their audio resource for several years. I've been working with this team at Glu for a long time - since they were Playfirst. How did you get involved with this project? What were you responsible for during production? You learn a bit about starting a restaurant, managing resources, time management, and you get to listen to Gordon coach you through the whole experience! It's the latest mobile game from Glu Mobile (here in SF) featuring world-famous celebrity chef Gordon Ramsay. View the game trailer here.) In this Q&A, McDonald fills us in on the sound design and compositional process… and divulges details about what it was like working with Gordon Ramsay.
#Gordon ramsay cooking dash professional#
Professional Development & Engagement Center.Ramsay said he started playing games like Cooking Dash while on long flights. Niccolo De Masi, CEO of Glu, approached Ramsay about making a title based on his celebrity personality, combined with the moment-to-moment, frenetic gameplay of the Dash releases.


The Ramsay collaboration started in May 2014, when Glu acquired PlayFirst, a studio that created the Diner Dash and Cooking Dash games. Not all of the games have been successful. Under former CEO Niccolo De Masi, Glu pursued a bunch of deals with celebrities after the success of its Kim Kardashian: Hollywood game, which has generated huge returns. Glu lined up celebrities like Taylor Swift, Britney Spears, and Nicki Minaj - with a total following of more than a billion followers on social media. Ramsay has more than 10 million followers across all his social-media accounts, and he is also regularly on television with his Hell’s Kitchen, Kitchen Nightmares, and MasterChef shows. You can duel with Ramsay and others in boss battles, or trade items for better recipes. In the game, you cook your way to success, traveling around the globe and showing off your skills in restaurants in a quest to build your own culinary empire.
